MaLDo
Member
- Oct 27, 2017
- 1,536
- Dec 19, 2023
- #151
PJTierney said:
I don't think Frostbite has come up in racing game conversations at all outside of NFS.
WRC is on Unreal and F1 is on EGO.
Looking at WRC maybe Unreal was not the right decision. At least with the current technical knowledge of the team in UE. Maybe in the future.
ShinkuTachi
It's Pronounced "Aerith"
Member
- Oct 29, 2017
- 1,874
- Dec 19, 2023
- #152
They're certainly staying on brand, lol
nihilence said:
I like any thing topographic.
The treatments with games in the palm look nice too.
okay, this is fkin cool
Last edited:
MaLDo
Member
- Oct 27, 2017
- 1,536
- Dec 19, 2023
- #153
bitcloudrzr said:
Looks good, though 2013's was the best of the old style.
Yes but if a studio wants to use a different one, they can. Results have been good so far though.
Results:
It takes two UE with stutters
Dead Space Remake Frostbite with stutters
Wild Hearts Katana Engine with stutters
Immortals of Aveum UE with traversal stutters
Jedi Survivor UE with stutters
WRC UE with stutters
You can't be serious, right?
Patitoloco
Member
- Oct 27, 2017
- 25,631
- Dec 19, 2023
- #154
MaLDo said:
Results:
It takes two UE with stutters
Dead Space Remake Frostbite with stutters
Wild Hearts Katana Engine with stutters
Immortals of Aveum UE with traversal stutters
Jedi Survivor UE with stutters
WRC UE with stuttersYou can't be serious, right?
You're talking like if they used another engine those games wouldn't have had stutters.
When maybe the problem is not engines, but graphic APIs or how devs struggle with them.
MaLDo
Member
- Oct 27, 2017
- 1,536
- Dec 19, 2023
- #155
Patitoloco said:
You're talking like if they used another engine those games wouldn't have had stutters.
When maybe the problem is not engines, but graphic APIs or how devs struggle with them.
I'm only saying that the sentence "results have been good so far" is not true. EA devs are showing in every game that they don't know how to polish the technical part of games no matter the Engine, the budget or the development time. My logical conclusion is that EA as a whole doesn't give a shit about technical problems.
PJTierney
Social Media Manager • EA SPORTS WRC
Verified
- Mar 28, 2021
- 4,338
- Warwick, UK
- Dec 19, 2023
- #156
MaLDo said:
Looking at WRC maybe Unreal was not the right decision. At least with the current technical knowledge of the team in UE. Maybe in the future.
It's been a challenge for sure. Long-term I think it's the right call, but short-term there are definite performance concerns.
Starlatine
533.489 paid youtubers cant be wrong
Member
- Oct 28, 2017
- 31,747
- Dec 19, 2023
- #157
fractured one looked more distinct but had the worst font
Aiqops
Member
- Aug 3, 2021
- 17,397
- Dec 19, 2023
- #158
RE Engine, Frostbite...
What's with the hands?🧐
Starlatine
533.489 paid youtubers cant be wrong
Member
- Oct 28, 2017
- 31,747
- Dec 19, 2023
- #159
bitcloudrzr
Member
- May 31, 2018
- 17,887
- Dec 19, 2023
- #160
MaLDo said:
Results:
It takes two UE with stutters
Dead Space Remake Frostbite with stutters
Wild Hearts Katana Engine with stutters
Immortals of Aveum UE with traversal stutters
Jedi Survivor UE with stutters
WRC UE with stuttersYou can't be serious, right?
Only one of those games is FB and that is what I meant. You are also listing a bunch of studios that are not owned by EA and would not have control over what they use.
UAZ-469
Member
- Dec 12, 2023
- 752
- Dec 19, 2023
- #161
Gratuitous change for the worse. Wonder who gets paid to waste time on this. And does anyone on either side of that artistic explanation actually believe any of that or is it understood as a dumb formality on all sides? So much wasted time here.
Tbm24
Member
- Oct 25, 2017
- 20,059
- Dec 19, 2023
- #162
UAZ-469 said:
Gratuitous change for the worse. Wonder who gets paid to waste time on this. And does anyone on either side of that artistic explanation actually believe any of that or is it understood as a dumb formality on all sides? So much wasted time here.
I've known graphic designers who would wax poetic about why they shaped a button a certain way. I'm not trying to mock them either, I appreciated how much they cared about something that to me seemed so mundane.
UAZ-469
Member
- Dec 12, 2023
- 752
- Dec 19, 2023
- #163
Tbm24 said:
I've known graphic designers who would wax poetic about why they shaped a button a certain way. I'm not trying to mock them either, I appreciated how much they cared about something that to me seemed so mundane.
I'm not blanket dismissing any deeper explanation of a design, just this one. There's no chance of this engine being adopted outside of EA, so advertising its features like this is pointless. It feels like someone somewhere didn't have enough actual work to do (not the artists but whoever decided a redesign was necessary).
goflyakite
Member
- Jul 21, 2023
- 922
- Dec 19, 2023
- #164
They kept getting better with each one and then decided to switch things up and make the worst one.
Charcoal
Member
- Nov 2, 2017
- 8,920
- Dec 19, 2023
- #165
Absolutely disgusting
TaySan
SayTan
Member
- Dec 10, 2018
- 34,128
- Tulsa, Oklahoma
- Dec 19, 2023
- #166
It's alright i like the OG the best
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